A little progress report:
Currently I'm working on the Travel system for Pleasures of the Knight. What's the Travel system, you ask? Basically it's a way to keep the game from always having the same "right" answers, it generates 3 pseudo random events (some will always happen if their requirements are met, others are far more random), which will present additional chances for your stats to be tested and modified, and just add some variety.
Right now I'm just working on putting the coding framework in place, so the next update will mostly just be placeholders to test if the thing works at all, not super exciting to play, but I want it in place before I move on to the next scene, as back adding it would be a pain in the neck.
No comments:
Post a Comment