Just going to rattle this off quick. Few extra passages connecting the content that already was there to the bathing area, filling in the gaps, the missing oral scene, few other things. Not huge. Meant to have this up earlier for you guys but... Well if you want to hear about it I'm burying it at the bottom because personal drama.
Now, secondarily, the next update is going to take a bit longer. For generic winter holiday #287 I'm throwing together sort of a mini-game for my patrons (... And you guys eventually, I'm not 100% sure how I want to handle these, probably make the patrons decide if they want to share or be greedy =P. I mean, eventually I intend to release everything for everyone, but the time window might shift a lot) so PotK isn't seeing as much work (though I've completely finished the intro to the other thing [It's actually mentioned as an idea on my Patreon page, since I'd been thinking of putting it together for ages] so hopefully the next part will go smoothly). Still, trying to stay on top of everything while job hunting and w/e.
2.6.1 is riiiight here.
Below the burial line:
As anyone who has been around here for a long time might know, I suffer from some good 'ole depression. Whoo. Anywho, due to a confluence of events, and moving, and then a vacation thrown in for good measure (gotta see the folks, it's generic wintermas after all) I was off my meds for a few days. Couldn't get refills. Holy crap. -10/10 would not recommend. Finally got my head chemically screwed on straight again, but I had a long stop over at dysfunction junction. Sorry.
Showing posts with label Progress Report. Show all posts
Showing posts with label Progress Report. Show all posts
Saturday, December 24, 2016
Monday, October 17, 2016
Good News Everyone!
Okay, good news, next version is done. It's up on Patreon for the, er... Patron that has appropriate access, and will becoming for the rest of you in about four days.
Also, sorry for going radio silent again, I got a commission for some work for someone's vanity project, and it ate up a ton of my time for about a month. That plus moving into a new place and a few other things completely took me out of the game, as it were. That being said, new stuff done! And available for you to see soon. Consider this a free tip that there'll be something to see here in the near future.
Oh! Also, despite my relative silence, I managed to acquire a new patron. They know who they are, and they are awesome. Oh, and just as a thing for anyone who cares, if you end up as a patron and want me to give you a less vague shout out, I'll be happy to do so, I just never know if people want the names on their Patreon accounts shouted around the internet.
Melphy out.
Also, sorry for going radio silent again, I got a commission for some work for someone's vanity project, and it ate up a ton of my time for about a month. That plus moving into a new place and a few other things completely took me out of the game, as it were. That being said, new stuff done! And available for you to see soon. Consider this a free tip that there'll be something to see here in the near future.
Oh! Also, despite my relative silence, I managed to acquire a new patron. They know who they are, and they are awesome. Oh, and just as a thing for anyone who cares, if you end up as a patron and want me to give you a less vague shout out, I'll be happy to do so, I just never know if people want the names on their Patreon accounts shouted around the internet.
Melphy out.
Sunday, July 31, 2016
Patreon stuff updated
Hey hey, just stopping by to say the Patron forum is done and up and all the little auxiliary things related to that are taken care of, so the next actual update should be forthcoming. Yeah, that's about all I got. Super exciting. Whoo.
Saturday, January 16, 2016
Calling in sick... And stunningly more awesome news
Bad news first: It turns out "I've gotten over my recent illness" is actually code word for "OH GOD THAT WAS JUST THE CALM BEFORE THE STORM." Not giving you any details (TMI abounds!), but I have been uncomfortably unwell, to say the least. There has been a non-zero quantity of progress, but I've gone from being able to hammer out like 2k+ words a day to maybe a 400-500 word passage if I try really hard. There may be a doctor's visit in my immediate future e_e
Stunning news: One of you, out there, somewhere, was apparently threatened enough by that baleful glowing red eye over on the right to actually visit my Patreon page. Honestly, other than the glaring eye, I wasn't really going to emphasize it or draw attention to it until I had gotten some decent work done on the 2nd section. It was my original plan not to put it up until that was done, but someone observed to me that spending months with no "support option" as it were was really stupid with my lack of any other source of income. So I just kinda stuck it there.
And holy hell, someone actually though this was good enough to support. That has got to be the best thing that's happened to me all year! (See, it's mid January so that's funny. Laugh dammit). I'm honestly not sure what to say about it. I'm incredibly thankful, but trying to properly express that sort of thing seems like empty platitudes far too easily. I just have to say, there are some of you out there who do give me feedback at times (and I do appreciate it, critical and positive, helps me improve the work), but it's usually pretty quiet around here, so I'm never sure what that means (not that I'm blaming anyone or anything, just comes with the territory I think), but this is a vote of confidence that means a lot to me.
So, you know who you are, and thank you.
Stunning news: One of you, out there, somewhere, was apparently threatened enough by that baleful glowing red eye over on the right to actually visit my Patreon page. Honestly, other than the glaring eye, I wasn't really going to emphasize it or draw attention to it until I had gotten some decent work done on the 2nd section. It was my original plan not to put it up until that was done, but someone observed to me that spending months with no "support option" as it were was really stupid with my lack of any other source of income. So I just kinda stuck it there.
And holy hell, someone actually though this was good enough to support. That has got to be the best thing that's happened to me all year! (See, it's mid January so that's funny. Laugh dammit). I'm honestly not sure what to say about it. I'm incredibly thankful, but trying to properly express that sort of thing seems like empty platitudes far too easily. I just have to say, there are some of you out there who do give me feedback at times (and I do appreciate it, critical and positive, helps me improve the work), but it's usually pretty quiet around here, so I'm never sure what that means (not that I'm blaming anyone or anything, just comes with the territory I think), but this is a vote of confidence that means a lot to me.
So, you know who you are, and thank you.
Wednesday, January 13, 2016
Yay! Delay.
Okay, this update is (obviously) taking longer than expected. I think the middle part (since I'm splitting it ooone more time) should be up tomorrow, with the submissive and neutral Frigg travel scenes up. The "not sex yet" scene is bigger than I expected so it's taking a bit longer (so I swapped over to the Neutral scene since I know that should be shorter).
Now, there's another... Thing that I feel I (we? Whatever) should have a bit of a discussion about. See, every once in a while people express an interest in seeing a certain haunting project worked on. Generally speaking it's been my overall intention to finish Pleasure and then work on Ghost Princess, but, you know, Pleasures is maybe a bit under a quarter done (optimistically), so Ghost Princess wouldn't be seeing the light of day for a long time (possibly a really long time if my current work schedule gets interrupted). Now, I've said I'm going to work on Pleasures until it's done, and that's exactly what I intend to do, but. Buuuuttt...
A lot of the reason Ghost Princess was going to be worked on after Pleasures is because I wanted to get a good feel for seriously working on a project, but one with less heavy technical stuff to drag down the narrative (Ghost Princess is amazingly messy under the hood). And in a lot of ways it's succeeded. I have a reasonably good idea of how to handle Ghost Princess when I get around to it.
And the reason any of this is relevant is because I'm considering, if people would really like to see it, working on both at once. This'll have some consequences. Obviously Pleasures will be updated quite a bit more slowly, and there will be less updates in general, I suspect, as splitting my attention will be less efficient (90% sure, maybe updates will proceed at the same pace but I wouldn't bet on it). But on the other hand, people would get their long yearned for Ghost Princess updates. I'll be holding the conversation about this through the end of the Frigg update (at the very least), with some more overall design details brought up in the next update post (since people're more likely to read that one), for people who would care to be able to compare and contrast the projects from the "gameplay" side before making a call.
Anywho, that's the way of things, post your opinions wherever I can find 'em.
Now, there's another... Thing that I feel I (we? Whatever) should have a bit of a discussion about. See, every once in a while people express an interest in seeing a certain haunting project worked on. Generally speaking it's been my overall intention to finish Pleasure and then work on Ghost Princess, but, you know, Pleasures is maybe a bit under a quarter done (optimistically), so Ghost Princess wouldn't be seeing the light of day for a long time (possibly a really long time if my current work schedule gets interrupted). Now, I've said I'm going to work on Pleasures until it's done, and that's exactly what I intend to do, but. Buuuuttt...
A lot of the reason Ghost Princess was going to be worked on after Pleasures is because I wanted to get a good feel for seriously working on a project, but one with less heavy technical stuff to drag down the narrative (Ghost Princess is amazingly messy under the hood). And in a lot of ways it's succeeded. I have a reasonably good idea of how to handle Ghost Princess when I get around to it.
And the reason any of this is relevant is because I'm considering, if people would really like to see it, working on both at once. This'll have some consequences. Obviously Pleasures will be updated quite a bit more slowly, and there will be less updates in general, I suspect, as splitting my attention will be less efficient (90% sure, maybe updates will proceed at the same pace but I wouldn't bet on it). But on the other hand, people would get their long yearned for Ghost Princess updates. I'll be holding the conversation about this through the end of the Frigg update (at the very least), with some more overall design details brought up in the next update post (since people're more likely to read that one), for people who would care to be able to compare and contrast the projects from the "gameplay" side before making a call.
Anywho, that's the way of things, post your opinions wherever I can find 'em.
Tuesday, January 5, 2016
Frigg Update Status Update
Okay, well, opinion time is basically over, there's been one individual who very much was hoping to see a chance to romance Frigg, but even they were saying not to worry about it when it comes to current progress, maybe back add it later if I wanted to, soo, basically, since most people aren't too worried about it, current ideas of implementation are seen as non-ideal, and even people who want it don't seem too fussed about seeing it any time soon... Hey look, less work for me! Whoo! Heh.
Anyways, I think I may be able to finish the Frigg update entirely by the end of the week with any luck, basically filling in the 3 "You have an interaction with Frigg" autofire scenes that everyone who has taken her along has been having as placeholders (except for people with a bit more control over the relationship, that one's already done, though I'll admit, even for me, actually pretty tricky to find >_> I'm comfortable with that though, I mean, you've been a male for maybe an hour, getting the upper hand on her immediately isn't terribly likely or easy).
Should be reasonably simple. The submissive path will be a straight shot just like the dominant path, the middling path will probably have an ending fork, so I'm guessing between the two that's like 9-10 passages, 4000-5000 words or whatever, and I imagine the "no sex yet" path is going to be a bit more intricate since she'll actually be trying to seduce you and stuff meaning that there'll need to be variations for willing/successfully seduced/resisting being seduced, which'll probably mean it takes about the same itself, so, you know, should be a decent sized update (and I got some of that work done already, whooo), so enjoy!...
Er rather, I hope you enjoy when it's done. Can't exactly enjoy what I haven't written/released yet. Hope you're enjoying yourselves with what has been regardless thought ^_^
Melphy out!
Anyways, I think I may be able to finish the Frigg update entirely by the end of the week with any luck, basically filling in the 3 "You have an interaction with Frigg" autofire scenes that everyone who has taken her along has been having as placeholders (except for people with a bit more control over the relationship, that one's already done, though I'll admit, even for me, actually pretty tricky to find >_> I'm comfortable with that though, I mean, you've been a male for maybe an hour, getting the upper hand on her immediately isn't terribly likely or easy).
Should be reasonably simple. The submissive path will be a straight shot just like the dominant path, the middling path will probably have an ending fork, so I'm guessing between the two that's like 9-10 passages, 4000-5000 words or whatever, and I imagine the "no sex yet" path is going to be a bit more intricate since she'll actually be trying to seduce you and stuff meaning that there'll need to be variations for willing/successfully seduced/resisting being seduced, which'll probably mean it takes about the same itself, so, you know, should be a decent sized update (and I got some of that work done already, whooo), so enjoy!...
Er rather, I hope you enjoy when it's done. Can't exactly enjoy what I haven't written/released yet. Hope you're enjoying yourselves with what has been regardless thought ^_^
Melphy out!
Monday, December 28, 2015
Upcoming Update: Frigg update .01
Sorry for ninja vanishing, holidays and stuff came up, but I have been continuing to work on the Frigg update. Got like 1/2 a sex scene and one "Sorry Frigg, I know you have your hand on my cock, but not tonight" scene to finish off one new encounter and the update will be ready to go live, with one super minor random event, one minor-or-slightly-less-minor event (depending on if you have Frigg), everyone getting the correct corruption scores on the way through the prologue and, mnnh... Oh right the 3rd dream actually acknowledging if Frigg is with you after you wake up.
After that, I'll be putting together the missing Frigg scenes, probably 2-ish per update, until, well, until they're done. Then it'll be back to developing the 2nd zone now that the mid events are moderately fleshed out.
After that, I'll be putting together the missing Frigg scenes, probably 2-ish per update, until, well, until they're done. Then it'll be back to developing the 2nd zone now that the mid events are moderately fleshed out.
Tuesday, December 15, 2015
MISSION (though not update) COMPLETE!
I have just finished the last possible exit passage from the farm encounter. There are one or two things I still have to go back and check over, so it's not "done" done, but it's basically done, meaning I just have that one other random encounter I promised to finish this update.
Just for cheap and easy statistics, the farm scenes, in total, take up about 12,700 words, and 20-something passages, meaning it's about half of the, er, "volume" of the intro, and currently accounts for about 25% of the total content of the game (or at least it will when it goes up).
I'm not sure any of you care about any of that, but I feel like I need to put SOMETHING here, so, er, statistics is what I got =P Anyways, yes, that hurdle is finally cleared, just got a little... Additional dream sequence I think I'm going to fill in for the other one. Something not as given to becoming OH MY GOD HUGE. And just as a heads up for anyone looking for this dream once it's out, you can't currently get it in a route where you can get the red demon dream, but you can in all the other routes, just in case you're hunting for it later.
Anyways, that's all for now, MELPHY OUT!
Just for cheap and easy statistics, the farm scenes, in total, take up about 12,700 words, and 20-something passages, meaning it's about half of the, er, "volume" of the intro, and currently accounts for about 25% of the total content of the game (or at least it will when it goes up).
I'm not sure any of you care about any of that, but I feel like I need to put SOMETHING here, so, er, statistics is what I got =P Anyways, yes, that hurdle is finally cleared, just got a little... Additional dream sequence I think I'm going to fill in for the other one. Something not as given to becoming OH MY GOD HUGE. And just as a heads up for anyone looking for this dream once it's out, you can't currently get it in a route where you can get the red demon dream, but you can in all the other routes, just in case you're hunting for it later.
Anyways, that's all for now, MELPHY OUT!
Monday, December 7, 2015
Choo choo, get on the farm train.
Yep, got that right, 3 more passages and about 1700 more words implemented into the farm scene today. There's about 6 more passages until the farm is good and done, and one or two of those should be shorter since they're basically "Yup, and now you're leaving." I mean, I'm not going to skimp, but there's only so much to say when packing up and leaving. Then there'll be about a 6 passage long dream section implemented which mean, mnh, getting 2-3 pages done per work day, hopefully just 5 more days of work until this comes out. Maybe less, sometimes I get more energized when I'm on the cusp of a release (not an uncommon experience, I think. What, innuendo on THIS weblog? Crazy right), which might kick up my progress rate.
Oh, also, those of you who come from TFGamessite, or use that forum, I tossed up an incredibly too long question (hey, if I get to include that in the quantity of stuff I got done today, I'm up to 2,500 words! 2,710 With this post =P) for your consideration if you'd like to stop on by and look at it. Before TL:DRing and doing something else. Such is the internet.
Oh, also, those of you who come from TFGamessite, or use that forum, I tossed up an incredibly too long question (hey, if I get to include that in the quantity of stuff I got done today, I'm up to 2,500 words! 2,710 With this post =P) for your consideration if you'd like to stop on by and look at it. Before TL:DRing and doing something else. Such is the internet.
Saturday, December 5, 2015
Farming along
1,060 words hitting the page today, bringing the first of the two possible farm sex scenes to a close at, including heading to her room and then leaving the next day, 4,900 words (+/- like 20). I also, some of you will be pleased to know, actually ran through a decent number of the iterations to fix broken links, some of the new code I had implemented (* is for multiplication not x, you know), initialized a few forgotten variables, and implemented all of the text I worked on today (well except the opening of going to sleep in the barn) into my "for print" twine copy. Very productive all around.
For anyone keeping track (IE: Only me) this update is up to 7400 words, meaning it'll represent over a 15-20% increase in content when it's done, not including the additional coding and stuff. Which I hope sounds interesting/cool/w/e or else why am I even posting this? =P
For anyone keeping track (IE: Only me) this update is up to 7400 words, meaning it'll represent over a 15-20% increase in content when it's done, not including the additional coding and stuff. Which I hope sounds interesting/cool/w/e or else why am I even posting this? =P
Tuesday, December 1, 2015
Progress... RE PORT!
Another thousand words added... Which isn't even enough to complete the sex scene(s) with the farm girl. Oh well, people wanted to wait, and apparently they're going to get their wish. (Ha ha ha ha... ha...)
Why only 1,000 words you ask? Because I was implementing some code along with this joyful trip. For example, with the first character you can have unprotected sex with now being implemented in the game, not only will the game track if your exploits have any... Side effects, but the endscreen will now feel free to tell you who all you've given a reason to screw you over later =P
Also, on a related note (sorta), as it currently stands, the farm scene is set to be impossible to get to with Frigg in the party (because apparently all content is exclusive to not having Frigg these days? Well, it's largely that it's easier to write encounters always with another person there, or never with another person there, otherwise the if/passage splits are nightmarish. True facts). However, would people like it, for the moment, for that flag to be removed? Obviously the "plot" won't make complete sense, since you'll suddenly be traveling alone, but there's actually a couple passages you won't be able to see without having pulled Frigg along since they're only available if you've had sex before and, as you might have noticed, there's a lack of other ladies available to lose that virginity to. (obviously, there's some scenes only available if you are still a virgin. Splits like this is why I'm bad at actually getting updates up. CONTENT BLOAT For The... Loss e_e)
So yeah, I mean, I, personally, am fine with having the content implemented and just having people get to discover it later, but if that sounds like "Wait, in this 7000 word update, I can only get to 5500 words! The rest of those don't count!" I'm cool with a little "narrative jarring" this early in the alpha. (Also, that update? Going to be longer than 7000 words. Yeeup. I know because I have an entire additional sex scene for the farm girl to write [Yep, she got two. In her bed or in the hay in the barn. So that's a thing] and I'm over 5500 already. So yeah, 4000 words? Undersold that!)
So yeah, as usual, post a comment,er, in the comments, for more extended chat (or just to jam my thread to the top of the forums =P) you can post in my threads, which are scattered to the winds! (Or to the websites: TF Games Site, Hypnopics Collective, and Legend of Krystal, in order of activity)
Anyways, that's the news of the nation, MELPHY OUT.
Why only 1,000 words you ask? Because I was implementing some code along with this joyful trip. For example, with the first character you can have unprotected sex with now being implemented in the game, not only will the game track if your exploits have any... Side effects, but the endscreen will now feel free to tell you who all you've given a reason to screw you over later =P
Also, on a related note (sorta), as it currently stands, the farm scene is set to be impossible to get to with Frigg in the party (because apparently all content is exclusive to not having Frigg these days? Well, it's largely that it's easier to write encounters always with another person there, or never with another person there, otherwise the if/passage splits are nightmarish. True facts). However, would people like it, for the moment, for that flag to be removed? Obviously the "plot" won't make complete sense, since you'll suddenly be traveling alone, but there's actually a couple passages you won't be able to see without having pulled Frigg along since they're only available if you've had sex before and, as you might have noticed, there's a lack of other ladies available to lose that virginity to. (obviously, there's some scenes only available if you are still a virgin. Splits like this is why I'm bad at actually getting updates up. CONTENT BLOAT For The... Loss e_e)
So yeah, I mean, I, personally, am fine with having the content implemented and just having people get to discover it later, but if that sounds like "Wait, in this 7000 word update, I can only get to 5500 words! The rest of those don't count!" I'm cool with a little "narrative jarring" this early in the alpha. (Also, that update? Going to be longer than 7000 words. Yeeup. I know because I have an entire additional sex scene for the farm girl to write [Yep, she got two. In her bed or in the hay in the barn. So that's a thing] and I'm over 5500 already. So yeah, 4000 words? Undersold that!)
So yeah, as usual, post a comment,er, in the comments, for more extended chat (or just to jam my thread to the top of the forums =P) you can post in my threads, which are scattered to the winds! (Or to the websites: TF Games Site, Hypnopics Collective, and Legend of Krystal, in order of activity)
Anyways, that's the news of the nation, MELPHY OUT.
Sunday, November 22, 2015
A question to prove that I exist
Yes, I do still exist. Again. The next update has spiraled mildly out of control from two side scenes to, well, two side scenes but one of which has a 2000+ word lead in (as previously mentioned), and somehow split itself into two possible sex scenes until the one I had planned for (go feature bloat?), but you'll be getting it within the next week. I swear to god. (Not sure who I'm mad at there. Either me or my story for thinking more content was a natural growth of what I was working on =P)
But, to give you people something to talk about (other than "Hey Mel, what the heck haven't you updated you lazy *BLEEEEEEP*"), in an update within a few of this, probably before the new zone is complete, I'm hoping to implement that stat screen. It's my intention that the stats largely be "in character" information, you know, your "arousal" being tracked as "You feel calm" "You feel turned on" "You feel like you need to fuck someone as soon as possible before you go fucking mad." (Pun probably intended) However, I was considering for these early alpha testing stages just letting you see the numbers straight if you want (especially since some scenes require things like very high or very low corruption to see for this early in the game, and there are like, two rather specific routes through the prologue that will get you a high enough, or zero in the case of one scene, corruption so you can hunt for them, though obviously the extremes will be pretty easy to detect in the 'in character' version).
So, the question is, "flavor" scales, or flat numbers, like you get at the end of your run currently?
But, to give you people something to talk about (other than "Hey Mel, what the heck haven't you updated you lazy *BLEEEEEEP*"), in an update within a few of this, probably before the new zone is complete, I'm hoping to implement that stat screen. It's my intention that the stats largely be "in character" information, you know, your "arousal" being tracked as "You feel calm" "You feel turned on" "You feel like you need to fuck someone as soon as possible before you go fucking mad." (Pun probably intended) However, I was considering for these early alpha testing stages just letting you see the numbers straight if you want (especially since some scenes require things like very high or very low corruption to see for this early in the game, and there are like, two rather specific routes through the prologue that will get you a high enough, or zero in the case of one scene, corruption so you can hunt for them, though obviously the extremes will be pretty easy to detect in the 'in character' version).
So, the question is, "flavor" scales, or flat numbers, like you get at the end of your run currently?
Monday, November 2, 2015
Delays delays delays
"Jeez, Melphy, it's been a lot more than one or two days. What have yooooou been doing?"
I'll admit, haven't been able to focus on this as much as I'd like, there was a big Halloween party over here and even though I wasn't really a participant, I was expected to help get the house ready so... Yay.
But honestly a lot of the delay is due to my terrible terrible writing habits. What sort of writing habits?
Well, for example, one of the random encounters is a simple sort of stop over at a farm house (and maybe a little roll in the hay with the farmer's daughter if you're so inclined. It's a bit stereotypical, but it's a minor event), and that seems short and simple right? Hah! Oh no, that's underestimating my habits. Just getting into the building is over a thousand words, and I suspect the entire scene will easily hit 4000 all told. And how much is 4000 in the scheme of things really? It means that, assuming I release as soon as the scene is done, the singular farm scene will amount to 10% of the type written content (including code).
And since I've been working on Zone 2 as well, the random event update is taking a bit longer than expected. With that in mind, do people want to wait until I have two events all done like I planned, or would you rather see the one as opposed to waiting? Post your opinion in any of my threads or here and, well, it'll adjust what I release.
I'll admit, haven't been able to focus on this as much as I'd like, there was a big Halloween party over here and even though I wasn't really a participant, I was expected to help get the house ready so... Yay.
But honestly a lot of the delay is due to my terrible terrible writing habits. What sort of writing habits?
Well, for example, one of the random encounters is a simple sort of stop over at a farm house (and maybe a little roll in the hay with the farmer's daughter if you're so inclined. It's a bit stereotypical, but it's a minor event), and that seems short and simple right? Hah! Oh no, that's underestimating my habits. Just getting into the building is over a thousand words, and I suspect the entire scene will easily hit 4000 all told. And how much is 4000 in the scheme of things really? It means that, assuming I release as soon as the scene is done, the singular farm scene will amount to 10% of the type written content (including code).
And since I've been working on Zone 2 as well, the random event update is taking a bit longer than expected. With that in mind, do people want to wait until I have two events all done like I planned, or would you rather see the one as opposed to waiting? Post your opinion in any of my threads or here and, well, it'll adjust what I release.
Sunday, October 25, 2015
Life Attacks
Sorry I didn't get the update out quite when I wanted, real life and insomnia decided to kick a poor succubus right in the ass (and I fear I'm just not into that). If I can get some sleep/just force it, update should becoming in the next day or two. Er, for real this time. If not, I may post some teasers of some future sexual content or something.
Oh, allllso, during this early phase, would people like to see some of the later game, high corruption with magical drugs and stuff, scenes just sort of slipped into the random encounter system just to see what some of that would be like? Or would they rather stick to just seeing the scenes they actually should? Tell me in the comments! Or wherever else you tell me stuff about the game.
Oh, allllso, during this early phase, would people like to see some of the later game, high corruption with magical drugs and stuff, scenes just sort of slipped into the random encounter system just to see what some of that would be like? Or would they rather stick to just seeing the scenes they actually should? Tell me in the comments! Or wherever else you tell me stuff about the game.
Thursday, October 22, 2015
A Travel Event Appears!
Or at least, will appear. Been working on the "Zone 2" manor, but I don't really want to be releasing it in small sections, kind of ruins the flow of the experience, in my opinion, so I'm planning on getting two or three of the random encounters you can get while traveling implemented as an aside in the next day or two just so you guys can have something new to look at while I'm getting a larger chunk of content done.
Monday, October 19, 2015
Pleasures of the Knight v2.3.2
Okay, after quite a bit of extra bug fixing (including some no one except me could even know existed!) I present version 2.3.2!
New in this version:
People escorted by Frigg will actually see the event (er, placeholders, sorry) that acknowledge her presence.
You should only see any particular event once per travel section. This means you should either see a Frigg placeholder, the filler placeholder, and the quiet night placeholder, or a dream placeholder and the other two.
Finally, now both paths after meeting the maid have their first 2 passages rather than just one of them. This is an expansion of all of 800 words or so, but eh, figured I'd fill out that "teaser" since everything else was programming updates today and those aren't THAT exciting. (At least I don't think they are).
Also the event infrastructure and stuff is no longer secretly broken meaning that things will go more consistently and easily later!
Anyways, the link is here: http://www.mediafire.com/download/kr8u5m29kfmlbze/PotKAlpha2.3.2.html
Oh! Extra special thanks to Megaduck of the MC Collective for being as prompt and informative with his bug reports as I was with... Releasing still buggy bug fix versions of the game. I appreciate the on point feedback regardless!
New in this version:
People escorted by Frigg will actually see the event (er, placeholders, sorry) that acknowledge her presence.
You should only see any particular event once per travel section. This means you should either see a Frigg placeholder, the filler placeholder, and the quiet night placeholder, or a dream placeholder and the other two.
Finally, now both paths after meeting the maid have their first 2 passages rather than just one of them. This is an expansion of all of 800 words or so, but eh, figured I'd fill out that "teaser" since everything else was programming updates today and those aren't THAT exciting. (At least I don't think they are).
Also the event infrastructure and stuff is no longer secretly broken meaning that things will go more consistently and easily later!
Anyways, the link is here: http://www.mediafire.com/download/kr8u5m29kfmlbze/PotKAlpha2.3.2.html
Oh! Extra special thanks to Megaduck of the MC Collective for being as prompt and informative with his bug reports as I was with... Releasing still buggy bug fix versions of the game. I appreciate the on point feedback regardless!
Sunday, October 18, 2015
Alpha v2.3.12 Bug Fix
This is an odd one, because it's a pretty minor fix, but at the same time entirely worthy of this update. Why? Because, as someone noted, it still wasn't actually possible to hit the last section of content and then see your end stats page. It required all of deleting like 4 or 5 characters to fix...
Hoowweeevverrr, since I was doing the fix on the file I was working on, that means with this bug fix you get something like 3 or 4 full extra passages too. It's not much, mostly just a more complete introduction to the next zone, and a peak at a few of the options you'll be given (though they generally dead end to stat pages pretty quickly).
Oh, also, I'm a touch behind my actual writing schedule because I was hideously ill yesterday so I couldn't get anything done, and other than this bug fixing, I'm not 100% sure how much I'll get done today either, still I'll try to get a more proper update ready in the next few days like I said I would.
In any case, without further ado:
Version 2.3.12
Also also: Speaking of bug fixes, I'm aware of the issues with Internet Explorer and Microsoft Edge, and am currently trying to find out if there's any possible fix for either of them, I'm hoping something is forthcoming in the places I've been asking/looking, but I'll admit it's well outside my personal expertise.
Hoowweeevverrr, since I was doing the fix on the file I was working on, that means with this bug fix you get something like 3 or 4 full extra passages too. It's not much, mostly just a more complete introduction to the next zone, and a peak at a few of the options you'll be given (though they generally dead end to stat pages pretty quickly).
Oh, also, I'm a touch behind my actual writing schedule because I was hideously ill yesterday so I couldn't get anything done, and other than this bug fixing, I'm not 100% sure how much I'll get done today either, still I'll try to get a more proper update ready in the next few days like I said I would.
In any case, without further ado:
Version 2.3.12
Also also: Speaking of bug fixes, I'm aware of the issues with Internet Explorer and Microsoft Edge, and am currently trying to find out if there's any possible fix for either of them, I'm hoping something is forthcoming in the places I've been asking/looking, but I'll admit it's well outside my personal expertise.
Friday, October 16, 2015
Back on the horse
As it were, it turns out getting back into this little project is going reasonably well for me!
Anyone who has been keeping up with the rapid fire bug fix versions will know that I've been trying to stay on top of that, but while general functionality of the current content is desirable, that's not very exciting.
So, yesterday and today I've been working on, you know, more actual content, it's what I'm pa... Okay, no, it's what I do with my time. Got about 1,500 words done, mostly progressing one of the paths into the 2nd section, and implemented a pair of extra functions for other systems that will be put into the game as it goes, like staying half a step ahead of that stuff.
Of course, let's be honest, most of you don't reaaalllly care about a progress report, you want to know when you're going to get NEW STUFF. Which is a fair question. Assuming I keep up a very high level of production and keep throwing like 5-6 hours a day at this, I'd imagine you might be seeing something within the next 3-4 days, likely the first section of both main routes of the new location, and maybe a few of the travel fillers filled in. Not 100% promising that, that's just the ideal here.
As ever, comments, suggestions, opinions, noticed bugs, etc. etc. are all welcome, here or on whatever forum post lead you into my abode.
Anyone who has been keeping up with the rapid fire bug fix versions will know that I've been trying to stay on top of that, but while general functionality of the current content is desirable, that's not very exciting.
So, yesterday and today I've been working on, you know, more actual content, it's what I'm pa... Okay, no, it's what I do with my time. Got about 1,500 words done, mostly progressing one of the paths into the 2nd section, and implemented a pair of extra functions for other systems that will be put into the game as it goes, like staying half a step ahead of that stuff.
Of course, let's be honest, most of you don't reaaalllly care about a progress report, you want to know when you're going to get NEW STUFF. Which is a fair question. Assuming I keep up a very high level of production and keep throwing like 5-6 hours a day at this, I'd imagine you might be seeing something within the next 3-4 days, likely the first section of both main routes of the new location, and maybe a few of the travel fillers filled in. Not 100% promising that, that's just the ideal here.
As ever, comments, suggestions, opinions, noticed bugs, etc. etc. are all welcome, here or on whatever forum post lead you into my abode.
Tuesday, October 13, 2015
A Wandering Melphiess Appears!
And she comes BEARING GIFTS.
Yeah, sorry for my amazing vanishing act, real life stuff crossed with how much of a pain in the ass some of this to code got me kind of disheartened on this project for a bit, BUT I'M BACK (er... Bitches?).
Free warning, this literally has not been playtested at all, it could very easily break horribly when you hit the new content. If it does please tell me! I would go through and playtest it, but if I did you might not be seeing this update for another day or two because I got stuff going on (still... Again. Life! Who wants it?)
Anyways, two major scenes added (As a heads up, you can't see them if you have Frigg with you, annnd one of them is very tricky to get access to), the general skeletal structure of the event system is implemented (though it's possible for some people who brought Frigg along without succumbing to her sexual charms might get a placeholder event that doesn't make any sense, 'sokay, I know about that, I'll fix it when that stuff starts having actual content), and the introduction to the next major zone! (Which does acknowledge if you have Frigg along. Not super exciting, but there is some alternate text there for people who really want to see EVERYTHING)
And, because I'm nice, a page that actually tells you when you hit the end of all available content. And it's a better than my last one because it's at least mildly interesting. Of course, none of you actually want to hear all of this nonsense, what you're really here for is...
Yeah, sorry for my amazing vanishing act, real life stuff crossed with how much of a pain in the ass some of this to code got me kind of disheartened on this project for a bit, BUT I'M BACK (er... Bitches?).
Free warning, this literally has not been playtested at all, it could very easily break horribly when you hit the new content. If it does please tell me! I would go through and playtest it, but if I did you might not be seeing this update for another day or two because I got stuff going on (still... Again. Life! Who wants it?)
Anyways, two major scenes added (As a heads up, you can't see them if you have Frigg with you, annnd one of them is very tricky to get access to), the general skeletal structure of the event system is implemented (though it's possible for some people who brought Frigg along without succumbing to her sexual charms might get a placeholder event that doesn't make any sense, 'sokay, I know about that, I'll fix it when that stuff starts having actual content), and the introduction to the next major zone! (Which does acknowledge if you have Frigg along. Not super exciting, but there is some alternate text there for people who really want to see EVERYTHING)
And, because I'm nice, a page that actually tells you when you hit the end of all available content. And it's a better than my last one because it's at least mildly interesting. Of course, none of you actually want to hear all of this nonsense, what you're really here for is...
THIS
(What was that? Bug on the 2nd page of the game? That's silly. You're silly.)
Wednesday, June 24, 2015
Programming.Done.Delay
Just a quick heads up, got all of my coding basically tidied away (except for a little bug testing I can't do until I have more of the actual content implemented), so I've started, uh, actually implementing some content now, I figure I want at least 3 scenes worth before I actually put out an update so... Well depending on how smoothly things go, that could be in the next couple of days or some time next week.
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