Sorry I didn't get the update out quite when I wanted, real life and insomnia decided to kick a poor succubus right in the ass (and I fear I'm just not into that). If I can get some sleep/just force it, update should becoming in the next day or two. Er, for real this time. If not, I may post some teasers of some future sexual content or something.
Oh, allllso, during this early phase, would people like to see some of the later game, high corruption with magical drugs and stuff, scenes just sort of slipped into the random encounter system just to see what some of that would be like? Or would they rather stick to just seeing the scenes they actually should? Tell me in the comments! Or wherever else you tell me stuff about the game.
Sunday, October 25, 2015
Thursday, October 22, 2015
A Travel Event Appears!
Or at least, will appear. Been working on the "Zone 2" manor, but I don't really want to be releasing it in small sections, kind of ruins the flow of the experience, in my opinion, so I'm planning on getting two or three of the random encounters you can get while traveling implemented as an aside in the next day or two just so you guys can have something new to look at while I'm getting a larger chunk of content done.
Tuesday, October 20, 2015
Light bugfixes
Just a few more touch ups, just in case anyone was wondering exactly how much coding there is in this game, apparently the last week or so was a great time to see it all leaking through into the text.
Anyways, just uploaded the couple of fixes up over the old version, so you can re-download 2.3.2 if you want them (and one tense problem) to magically disappear.
Anyways, just uploaded the couple of fixes up over the old version, so you can re-download 2.3.2 if you want them (and one tense problem) to magically disappear.
Monday, October 19, 2015
Pleasures of the Knight v2.3.2
Okay, after quite a bit of extra bug fixing (including some no one except me could even know existed!) I present version 2.3.2!
New in this version:
People escorted by Frigg will actually see the event (er, placeholders, sorry) that acknowledge her presence.
You should only see any particular event once per travel section. This means you should either see a Frigg placeholder, the filler placeholder, and the quiet night placeholder, or a dream placeholder and the other two.
Finally, now both paths after meeting the maid have their first 2 passages rather than just one of them. This is an expansion of all of 800 words or so, but eh, figured I'd fill out that "teaser" since everything else was programming updates today and those aren't THAT exciting. (At least I don't think they are).
Also the event infrastructure and stuff is no longer secretly broken meaning that things will go more consistently and easily later!
Anyways, the link is here: http://www.mediafire.com/download/kr8u5m29kfmlbze/PotKAlpha2.3.2.html
Oh! Extra special thanks to Megaduck of the MC Collective for being as prompt and informative with his bug reports as I was with... Releasing still buggy bug fix versions of the game. I appreciate the on point feedback regardless!
New in this version:
People escorted by Frigg will actually see the event (er, placeholders, sorry) that acknowledge her presence.
You should only see any particular event once per travel section. This means you should either see a Frigg placeholder, the filler placeholder, and the quiet night placeholder, or a dream placeholder and the other two.
Finally, now both paths after meeting the maid have their first 2 passages rather than just one of them. This is an expansion of all of 800 words or so, but eh, figured I'd fill out that "teaser" since everything else was programming updates today and those aren't THAT exciting. (At least I don't think they are).
Also the event infrastructure and stuff is no longer secretly broken meaning that things will go more consistently and easily later!
Anyways, the link is here: http://www.mediafire.com/download/kr8u5m29kfmlbze/PotKAlpha2.3.2.html
Oh! Extra special thanks to Megaduck of the MC Collective for being as prompt and informative with his bug reports as I was with... Releasing still buggy bug fix versions of the game. I appreciate the on point feedback regardless!
Sunday, October 18, 2015
New Formats New Problems
Oookay, had to re-upload a new copy of the SC version, because it turns out that Sugarcane likes else if and while, while Sugar Cube prefers elseif and for. And I had missed a few other details, but those were way less relevant. Still, baddabing baddaboom, re-download the SC version if you got it before this post went up because new and exciting errors are new and exciting!
Good News Internet Explorer/Edge users!
Possible good news for you IE/Edge users! With a swap to Sugar Cube from Sugar Cane, Pleasures of the Knight should not bug out so much one them!
I've had to replace a decent bit of code because of the differences between Cane and Cube, but fortunately Cube is pretty communicative about what's going wrong, so I THINK I should've got everything, but it's different enough I might have missed something, so if you notice something awry please mention it to me wherever you found the download, here or on whatever forum I've tossed it up on.
So, boom, Sugar Cube edition:
http://www.mediafire.com/download/muukd80tduaaep8/PotKAlpha2.3.12SC.html
I've had to replace a decent bit of code because of the differences between Cane and Cube, but fortunately Cube is pretty communicative about what's going wrong, so I THINK I should've got everything, but it's different enough I might have missed something, so if you notice something awry please mention it to me wherever you found the download, here or on whatever forum I've tossed it up on.
So, boom, Sugar Cube edition:
http://www.mediafire.com/download/muukd80tduaaep8/PotKAlpha2.3.12SC.html
Alpha v2.3.12 Bug Fix
This is an odd one, because it's a pretty minor fix, but at the same time entirely worthy of this update. Why? Because, as someone noted, it still wasn't actually possible to hit the last section of content and then see your end stats page. It required all of deleting like 4 or 5 characters to fix...
Hoowweeevverrr, since I was doing the fix on the file I was working on, that means with this bug fix you get something like 3 or 4 full extra passages too. It's not much, mostly just a more complete introduction to the next zone, and a peak at a few of the options you'll be given (though they generally dead end to stat pages pretty quickly).
Oh, also, I'm a touch behind my actual writing schedule because I was hideously ill yesterday so I couldn't get anything done, and other than this bug fixing, I'm not 100% sure how much I'll get done today either, still I'll try to get a more proper update ready in the next few days like I said I would.
In any case, without further ado:
Version 2.3.12
Also also: Speaking of bug fixes, I'm aware of the issues with Internet Explorer and Microsoft Edge, and am currently trying to find out if there's any possible fix for either of them, I'm hoping something is forthcoming in the places I've been asking/looking, but I'll admit it's well outside my personal expertise.
Hoowweeevverrr, since I was doing the fix on the file I was working on, that means with this bug fix you get something like 3 or 4 full extra passages too. It's not much, mostly just a more complete introduction to the next zone, and a peak at a few of the options you'll be given (though they generally dead end to stat pages pretty quickly).
Oh, also, I'm a touch behind my actual writing schedule because I was hideously ill yesterday so I couldn't get anything done, and other than this bug fixing, I'm not 100% sure how much I'll get done today either, still I'll try to get a more proper update ready in the next few days like I said I would.
In any case, without further ado:
Version 2.3.12
Also also: Speaking of bug fixes, I'm aware of the issues with Internet Explorer and Microsoft Edge, and am currently trying to find out if there's any possible fix for either of them, I'm hoping something is forthcoming in the places I've been asking/looking, but I'll admit it's well outside my personal expertise.
Saturday, October 17, 2015
Egads, a wild donation appears!
I don't have much to say today, but I feel obliged to say something, because Corinthi tossed me a donation! And I appreciate that, so, well, uh, I'd feel inadequate if I didn't say it.
As ever, I really do appreciate the few of you have chosen to support my work, and I hope I continue to produce content that you feel lives up to what you've given me.
As ever, I really do appreciate the few of you have chosen to support my work, and I hope I continue to produce content that you feel lives up to what you've given me.
Friday, October 16, 2015
Back on the horse
As it were, it turns out getting back into this little project is going reasonably well for me!
Anyone who has been keeping up with the rapid fire bug fix versions will know that I've been trying to stay on top of that, but while general functionality of the current content is desirable, that's not very exciting.
So, yesterday and today I've been working on, you know, more actual content, it's what I'm pa... Okay, no, it's what I do with my time. Got about 1,500 words done, mostly progressing one of the paths into the 2nd section, and implemented a pair of extra functions for other systems that will be put into the game as it goes, like staying half a step ahead of that stuff.
Of course, let's be honest, most of you don't reaaalllly care about a progress report, you want to know when you're going to get NEW STUFF. Which is a fair question. Assuming I keep up a very high level of production and keep throwing like 5-6 hours a day at this, I'd imagine you might be seeing something within the next 3-4 days, likely the first section of both main routes of the new location, and maybe a few of the travel fillers filled in. Not 100% promising that, that's just the ideal here.
As ever, comments, suggestions, opinions, noticed bugs, etc. etc. are all welcome, here or on whatever forum post lead you into my abode.
Anyone who has been keeping up with the rapid fire bug fix versions will know that I've been trying to stay on top of that, but while general functionality of the current content is desirable, that's not very exciting.
So, yesterday and today I've been working on, you know, more actual content, it's what I'm pa... Okay, no, it's what I do with my time. Got about 1,500 words done, mostly progressing one of the paths into the 2nd section, and implemented a pair of extra functions for other systems that will be put into the game as it goes, like staying half a step ahead of that stuff.
Of course, let's be honest, most of you don't reaaalllly care about a progress report, you want to know when you're going to get NEW STUFF. Which is a fair question. Assuming I keep up a very high level of production and keep throwing like 5-6 hours a day at this, I'd imagine you might be seeing something within the next 3-4 days, likely the first section of both main routes of the new location, and maybe a few of the travel fillers filled in. Not 100% promising that, that's just the ideal here.
As ever, comments, suggestions, opinions, noticed bugs, etc. etc. are all welcome, here or on whatever forum post lead you into my abode.
Thursday, October 15, 2015
Version 2.3.11
Mostly just minor grammar and bug fixes here, largely for older passages (at least for the grammar/spelling stuff). Also got rid of a bit of test code I had left lying around, which would spit out all of the events you should be getting in a row under the proper link, so if anyone ran into that, that's cleaned up now. Also, people who brought Frigg along but DIDN'T have sex with her will now get a filler event that acknowledges that you didn't have sex with her as opposed to one that suggests you're continuing sexual relations with her. Minor, but hey, it's there. So, for your playing, er, pleasure?
Tuesday, October 13, 2015
So. Incredibly. Too. Alpha.
EDIT: Heads up to anyone who downloaded the file before they saw this heading! There was a slight (but still problematic) bug in the fixed file that kept people from seeing the last piece of new content (just one page) but it was throwing an error. It took all of 2 edits to fix, so I just re-uploaded the file to the same place with the same name. So now the link below has even less errors! HUZZAH! /EDIT
I'd like to apologize, one of my early players asked me "What's the new content?" and when I went to respond I suddenly had this CRAZY IDEA to actually try to run the page that connects the new content to the old content.
In doing so I found a bug that made it so none of the content on that page displayed. Problematic, but easy to fix!
Unnnfortunately once the content WAS displayed it turned out to be an absolute nightmare of errors. So my apologies if you were stymied trying to find new content in the last version, as an apology, have this version that actually mostly works:
http://www.mediafire.com/download/fg9c2zrpbnajyya/PotKAlpha2.3.1.html
(Or quite possibly ENTIRELY works but I'm not 100% confident in that. I'm sure grammar issues and spelling errors still lurk in its depths, too.)
Also I updated the FAQ. It was still saying I was working on Ghost Princess which hasn't been true for a while, and also added a question or two about my plans for Pleasures of the Knight. (What was that? There's no way anyone actually asked me that? Don't worry, the FAQ page has me covered).
I'd like to apologize, one of my early players asked me "What's the new content?" and when I went to respond I suddenly had this CRAZY IDEA to actually try to run the page that connects the new content to the old content.
In doing so I found a bug that made it so none of the content on that page displayed. Problematic, but easy to fix!
Unnnfortunately once the content WAS displayed it turned out to be an absolute nightmare of errors. So my apologies if you were stymied trying to find new content in the last version, as an apology, have this version that actually mostly works:
http://www.mediafire.com/download/fg9c2zrpbnajyya/PotKAlpha2.3.1.html
(Or quite possibly ENTIRELY works but I'm not 100% confident in that. I'm sure grammar issues and spelling errors still lurk in its depths, too.)
Also I updated the FAQ. It was still saying I was working on Ghost Princess which hasn't been true for a while, and also added a question or two about my plans for Pleasures of the Knight. (What was that? There's no way anyone actually asked me that? Don't worry, the FAQ page has me covered).
A Wandering Melphiess Appears!
And she comes BEARING GIFTS.
Yeah, sorry for my amazing vanishing act, real life stuff crossed with how much of a pain in the ass some of this to code got me kind of disheartened on this project for a bit, BUT I'M BACK (er... Bitches?).
Free warning, this literally has not been playtested at all, it could very easily break horribly when you hit the new content. If it does please tell me! I would go through and playtest it, but if I did you might not be seeing this update for another day or two because I got stuff going on (still... Again. Life! Who wants it?)
Anyways, two major scenes added (As a heads up, you can't see them if you have Frigg with you, annnd one of them is very tricky to get access to), the general skeletal structure of the event system is implemented (though it's possible for some people who brought Frigg along without succumbing to her sexual charms might get a placeholder event that doesn't make any sense, 'sokay, I know about that, I'll fix it when that stuff starts having actual content), and the introduction to the next major zone! (Which does acknowledge if you have Frigg along. Not super exciting, but there is some alternate text there for people who really want to see EVERYTHING)
And, because I'm nice, a page that actually tells you when you hit the end of all available content. And it's a better than my last one because it's at least mildly interesting. Of course, none of you actually want to hear all of this nonsense, what you're really here for is...
Yeah, sorry for my amazing vanishing act, real life stuff crossed with how much of a pain in the ass some of this to code got me kind of disheartened on this project for a bit, BUT I'M BACK (er... Bitches?).
Free warning, this literally has not been playtested at all, it could very easily break horribly when you hit the new content. If it does please tell me! I would go through and playtest it, but if I did you might not be seeing this update for another day or two because I got stuff going on (still... Again. Life! Who wants it?)
Anyways, two major scenes added (As a heads up, you can't see them if you have Frigg with you, annnd one of them is very tricky to get access to), the general skeletal structure of the event system is implemented (though it's possible for some people who brought Frigg along without succumbing to her sexual charms might get a placeholder event that doesn't make any sense, 'sokay, I know about that, I'll fix it when that stuff starts having actual content), and the introduction to the next major zone! (Which does acknowledge if you have Frigg along. Not super exciting, but there is some alternate text there for people who really want to see EVERYTHING)
And, because I'm nice, a page that actually tells you when you hit the end of all available content. And it's a better than my last one because it's at least mildly interesting. Of course, none of you actually want to hear all of this nonsense, what you're really here for is...
THIS
(What was that? Bug on the 2nd page of the game? That's silly. You're silly.)
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