Showing posts with label Bug Fix. Show all posts
Showing posts with label Bug Fix. Show all posts

Sunday, October 23, 2016

Now with less broken

So, as a BIG WINNER I apparently managed to fit a typo into my last download link.  Somehow a / managed to turn into a...  Space?  Or something?  And so it wasn't working properly here, of all places.

http://www.mediafire.com/file/yydt6sedc6hbuah/PotKAlpha2.6.0.html

Check that out, no misplaced space between .com and file, a good 'ole / right where it should be.

Apologies to anyone who had issues with that.

Though one thing I'm not in the slightest sorry about is the acquisition of a new patron!  That's a 33% increase!  (3 to 4, after all).  Insert joke about exponential growth curves here.  As ever, you, if you want a more direct shout out, feel free to tell me, and, ah, you'll get a more direct shout out.

Anyways, that's what I got for the moment, thanks to everyone for catching the error, playing my game, and, you know, giving me feedback and stuff.  That stuff is pretty awesome too.

Stealth Bug Fix

Turns out there was two errors in the code in the new sections (as pointed out to me by Megaduck of the Hypnopics Collective forums.  A shout out for catching about 40% of the bugs in PotK to date.)  So it's been stealth updated.  Which is to say, same link, same file name, both minor errors fixed.  Whoo.

Friday, January 1, 2016

Stealth Fix

There was a slight error I missed in a part of one of the new scenes, missing one word from the code, shoved it back in place, uploaded it over 2.5.0, and so if you're seeing a missing macro error, just re-download and it'll vanish.

Uh, because it totally never existed.  Ever.  Where did you get that flawed version of 2.5.0?  Not here.  Definitely not.  Deeefinately.

Also, been reading what comments people have given for the Frigg question.  I was figuring the RNG method was a lousy idea, once I really thought about it, and it seems the public agrees.  On the by and large it seems that people (who are saying something anyways) are mostly apathetic towards the inclusion, or against it, so I'll give it a few more days and see if there are any other stances or voices that emerge and explain what I plan to do in that regard.  At present, looks like probably nothing.  Not that I'm going to complain about that.

Thursday, December 31, 2015

Happy Friggin' New Years!

I got you some sex!

With Frigg.

Since I know most of you want that.

Anyways I was hoping to have this update out BEFORE today, but clearly that failed.  To make up for that I filled in one of the "filler" Frigg scenes, so, if you're the more dominant of the pairing, you'll have a little excitement waiting for you (though note that I found, play testing that route, it's actually pretty specific to reach.  Still, if you manage it, PRIZES.  And by prizes I mean getting to use Frigg for pleasure).

Why the dominant one?  Well, because, in one of the other two new random events, you can end up in a decidedly not-at-all dominant situation with Frigg, and I figured I'd cater to both ends of the spectrum at once (note you won't be able to get that scene if you haven't had sex with Frigg yet).

Download HERE

More details and a question below:

So, anyways, new stuff any changes more precisely:

2 new random encounters, one short, the other one short unless you have Frigg along.

1 of the Frigg filler scenes filled in.

The pervasive "Event repeats" bug squashed for good (I'm pretty sure.  Turns out it was caused by me switching how a variable was increased to measure how far along the event chain you were, and so that inconsistency was causing some events to repeat.  And then, when I first fixed it, it actually caused the game to skip one of the events entirely, took me a while to figure THAT one out).

All routes involving Frigg will give you her name at least once by the time you get to the maid manor.  (In some cases twice.  The night before got a bit hazy after a certain amount of exertion)

Random events that you can get with Frigg along acknowledges Frigg being present.  Except the Farm, once more events are implemented that'll probably become exclusive to not having Frigg (though there may be an entirely different variant involving her being along later, it'll be something I'll have to write start to finish as there's just not much content I can overlap there).


Annnnd finally, since this is almost all about Frigg, there's a little question I'd like to ask anyone who cares:

I've seen commented around that some people would like to be able to romance or form a deeper bond or what have you with Frigg, and, to be totally honest, as originally conceptualized, that's not going to get very far.  Like, befriend?  Probably, much beyond that?  Ehhhh, "moderately preferred sexual partner," ain't no man tying that girl down.

Howweeevverrrrr I was considering putting in a small chance (checked at the beginning of the game) that Frigg was a slightly different character, giving a possible different result of those pursuits further down the line.  One of my friends observed to me, though, that hiding something like that behind a secret % check would be super frustrating if you were trying to intentionally see that content.  While I was mostly thinking of it as something that would happen organically in the narrative...  They're entirely right, people who wanted to specifically see that content WOULD find that pretty frustrating.

Sooo, got 3 options for you people:

1) Keep the original RNG plan.  The content will be in there, but it'll be all down to luck who sees which version.

2) Attach secret flags to some decisions that will make it so if a certain number of them are made, it swaps which Frigg you're dealing with.  This, obviously, will take some serious hunting through to do, but once people figure it out, you'll be able to scope it out when you want to, and people just playing the game normally may still stumble upon it.

Of course, my friend noted that that method kind of sucks too, so the final option is...

3)  Frigg will just be Frigg in every playthrough, and whatever connection you can get with her is just what you can manage with her base, rather self centered hedonistic personality.  This is obviously less work for me, and spares people from trying to mine for the content, since, well, it's not there.  But, you know, for everyone who was hoping to make a probable succubus cultist their ONE TRUE LOVE...  Well probably SOL.  Anyways, post here, on any of the forums, etc. etc.

Thursday, December 17, 2015

The Update Fairy

Has come early.  Due to me still leaving a bug in the last version, you get an update, right about...  Now, but see, there's this funny thing...

It just so happens that I managed to get the status screen done last night.  Since I had it done so fast, I was going to put some extra content in, probably minor random events or something, before releasing it since I suddenly had everything I wanted for the update done early, buuuutt, well since I have to roll this out anyways, ENJOY YOUR STAT SCREEN.

As a heads up, it does track your progress through the prologue, for the most part, so you won't be able to see any of the stats that don't really apply to you at that point, but you might find a short sentence or two mentioning other things.  One or two of the endings probably need their own custom status screen at some point, but that's pretty easter egg-y so I'm not too bothered by the lack at the moment.

Anywho, enjoy your last bug squashed, and your status screen early right about:

Wednesday, December 16, 2015

Bugs: SQUASHED. 2.4.1 UNLEASHED

Okay, it's always delightful when you have bugs hiding behind other bugs, but after the last...  While of fiddly programming work, everything SEEMS to be functioning, I've done 4 or 5 playthroughs now, and, as a bonus, I have actually seen basically all scenes (I think I haven't tried some Frigg iterations so there may still be some issues there, but from the coding there is no reason for their to be).

Anyways, 2.4.1: HERE

Tuesday, October 20, 2015

Light bugfixes

Just a few more touch ups, just in case anyone was wondering exactly how much coding there is in this game, apparently the last week or so was a great time to see it all leaking through into the text.

Anyways, just uploaded the couple of fixes up over the old version, so you can re-download 2.3.2 if you want them (and one tense problem) to magically disappear.

Monday, October 19, 2015

Pleasures of the Knight v2.3.2

Okay, after quite a bit of extra bug fixing (including some no one except me could even know existed!) I present version 2.3.2!

New in this version:

People escorted by Frigg will actually see the event (er, placeholders, sorry) that acknowledge her presence.

You should only see any particular event once per travel section.  This means you should either see a Frigg placeholder, the filler placeholder, and the quiet night placeholder, or a dream placeholder and the other two.

Finally, now both paths after meeting the maid have their first 2 passages rather than just one of them.  This is an expansion of all of 800 words or so, but eh, figured I'd fill out that "teaser" since everything else was programming updates today and those aren't THAT exciting.  (At least I don't think they are).

Also the event infrastructure and stuff is no longer secretly broken meaning that things will go more consistently and easily later!

Anyways, the link is here: http://www.mediafire.com/download/kr8u5m29kfmlbze/PotKAlpha2.3.2.html

Oh!  Extra special thanks to Megaduck of the MC Collective for being as prompt and informative with his bug reports as I was with...  Releasing still buggy bug fix versions of the game.  I appreciate the on point feedback regardless!

Sunday, October 18, 2015

New Formats New Problems

Oookay, had to re-upload a new copy of the SC version, because it turns out that Sugarcane likes else if and while, while Sugar Cube prefers elseif and for.  And I had missed a few other details, but those were way less relevant.  Still, baddabing baddaboom, re-download the SC version if you got it before this post went up because new and exciting errors are new and exciting!

Good News Internet Explorer/Edge users!

Possible good news for you IE/Edge users!  With a swap to Sugar Cube from Sugar Cane, Pleasures of the Knight should not bug out so much one them!

I've had to replace a decent bit of code because of the differences between Cane and Cube, but fortunately Cube is pretty communicative about what's going wrong, so I THINK I should've got everything, but it's different enough I might have missed something, so if you notice something awry please mention it to me wherever you found the download, here or on whatever forum I've tossed it up on.

So, boom, Sugar Cube edition:

http://www.mediafire.com/download/muukd80tduaaep8/PotKAlpha2.3.12SC.html

Alpha v2.3.12 Bug Fix

This is an odd one, because it's a pretty minor fix, but at the same time entirely worthy of this update.  Why?  Because, as someone noted, it still wasn't actually possible to hit the last section of content and then see your end stats page.  It required all of deleting like 4 or 5 characters to fix...


Hoowweeevverrr, since I was doing the fix on the file I was working on, that means with this bug fix you get something like 3 or 4 full extra passages too.  It's not much, mostly just a more complete introduction to the next zone, and a peak at a few of the options you'll be given (though they generally dead end to stat pages pretty quickly).

Oh, also, I'm a touch behind my actual writing schedule because I was hideously ill yesterday so I couldn't get anything done, and other than this bug fixing, I'm not 100% sure how much I'll get done today either, still I'll try to get a more proper update ready in the next few days like I said I would.  

In any case, without further ado:

Version 2.3.12

Also also: Speaking of bug fixes, I'm aware of the issues with Internet Explorer and Microsoft Edge, and am currently trying to find out if there's any possible fix for either of them, I'm hoping something is forthcoming in the places I've been asking/looking, but I'll admit it's well outside my personal expertise.

Thursday, October 15, 2015

Version 2.3.11

Mostly just minor grammar and bug fixes here, largely for older passages (at least for the grammar/spelling stuff).  Also got rid of a bit of test code I had left lying around, which would spit out all of the events you should be getting in a row under the proper link, so if anyone ran into that, that's cleaned up now.  Also, people who brought Frigg along but DIDN'T have sex with her will now get a filler event that acknowledges that you didn't have sex with her as opposed to one that suggests you're continuing sexual relations with her.  Minor, but hey, it's there.  So, for your playing, er, pleasure?

Thursday, May 21, 2015

Slap a band aid on it

Or a few extra keystrokes to cover up what had BETTER be my last Visited() bug for a while.  I keep thinking I've searched the thing for all of my visited() calls and yet new ones keep causing me grief.  Oh well, got this one all cleaned up.

Saturday, May 2, 2015

2.02, now with actual bug fixes

So, it turns out, in my last bug fix, rather than actually fixing bugs, I created one, and hid another.  It turns out with a very casual run through, a hidden bug looks fixed, fortunately a helpful player pointed out the one that I visibly broke, so now they are both properly fixed.  As such:

Friday, May 1, 2015

Minor Bug Fix

Did I mention there might be bugs?  There was at least one that I caught, and so it's fixed.  To avoid one problematic if statement, you can download:

Monday, March 17, 2014

... Oh GOD that was horrible...

So I got around to bugfixing 1.11 properly.  That was freaking humiliating, realizing that the menu that took most of the work to get functioning, the one that made that update almost late, wouldn't even show up because of a bug.  Of course, no one would be able to NOTICE it, and so obviously would never have told me about it.  Yeah.  So, uhm.  1.11?  GONE, not even set as the "previous version."  If you have 1.11?  TRASH IT.  IT IS AN ABOMINATION.

V Alpha 1.15 is MUCH better!  You actually can do the things it says you can do (If you have any idea what I'm talking about, go to the Status page in 1.15 after you're told you now have the ability to do things!)  If you don't, you'd better look around some more, maybe try some options in a different order or something).  I cleaned up a number of glaring errors in the new timer settings too, and I THINK all of the errors on the status page (There were like three, but two of them were hiding behind the other one). Ugh.  Anyways.  A1.11 doesn't exist.  A1.15 is life.

Friday, March 14, 2014

Update? What update?

A minor update, correcting the first sweep of awkward phrasing, grammatical issues, and two glaring errors in the coding is now up on the downloads page!  Check it!

With special thanks to Malkira of House Eros and Sweet Little Sister of TFGames Site for their editorial work helping me find errors, repeated words, missing words, and just general grammatical messes, and also a thank you to everyone who checked out some of the less straightforward paths through the prologue and caught the misnamed variable error.  I do appreciate it.

No new content, but if you want to read through with less error and cleaner sentences, check version A1.1