Tuesday, October 13, 2015

So. Incredibly. Too. Alpha.

EDIT: Heads up to anyone who downloaded the file before they saw this heading!  There was a slight (but still problematic) bug in the fixed file that kept people from seeing the last piece of new content (just one page) but it was throwing an error.  It took all of 2 edits to fix, so I just re-uploaded the file to the same place with the same name.  So now the link below has even less errors!  HUZZAH! /EDIT

I'd like to apologize, one of my early players asked me "What's the new content?" and when I went to respond I suddenly had this CRAZY IDEA to actually try to run the page that connects the new content to the old content.

In doing so I found a bug that made it so none of the content on that page displayed.  Problematic, but easy to fix!

Unnnfortunately once the content WAS displayed it turned out to be an absolute nightmare of errors.  So my apologies if you were stymied trying to find new content in the last version, as an apology, have this version that actually mostly works:

http://www.mediafire.com/download/fg9c2zrpbnajyya/PotKAlpha2.3.1.html

(Or quite possibly ENTIRELY works but I'm not 100% confident in that.  I'm sure grammar issues and spelling errors still lurk in its depths, too.)

Also I updated the FAQ.  It was still saying I was working on Ghost Princess which hasn't been true for a while, and also added a question or two about my plans for Pleasures of the Knight.  (What was that?  There's no way anyone actually asked me that?  Don't worry, the FAQ page has me covered).

A Wandering Melphiess Appears!

And she comes BEARING GIFTS.

Yeah, sorry for my amazing vanishing act, real life stuff crossed with how much of a pain in the ass some of this to code got me kind of disheartened on this project for a bit, BUT I'M BACK (er...  Bitches?).

Free warning, this literally has not been playtested at all, it could very easily break horribly when you hit the new content.  If it does please tell me!  I would go through and playtest it, but if I did you might not be seeing this update for another day or two because I got stuff going on (still...  Again.  Life!  Who wants it?)

Anyways, two major scenes added (As a heads up, you can't see them if you have Frigg with you, annnd one of them is very tricky to get access to), the general skeletal structure of the event system is implemented (though it's possible for some people who brought Frigg along without succumbing to her sexual charms might get a placeholder event that doesn't make any sense, 'sokay, I know about that, I'll fix it when that stuff starts having actual content), and the introduction to the next major zone! (Which does acknowledge if you have Frigg along.  Not super exciting, but there is some alternate text there for people who really want to see EVERYTHING)

And, because I'm nice, a page that actually tells you when you hit the end of all available content.  And it's a better than my last one because it's at least mildly interesting.  Of course, none of you actually want to hear all of this nonsense, what you're really here for is...

THIS


(What was that?  Bug on the 2nd page of the game?  That's silly.  You're silly.)

Tuesday, July 7, 2015

Sick Days

Sorry this update is taking longer than expected, been feeling pretty awful for a while, sinus drainage and stuff, pretty gross all around.  Doesn't really leave one in the best state for writing fun sexy stuff, to say the least.  I'll work on hammering out the update as soon as it passes.

Wednesday, June 24, 2015

Programming.Done.Delay

Just a quick heads up, got all of my coding basically tidied away (except for a little bug testing I can't do until I have more of the actual content implemented), so I've started, uh, actually implementing some content now, I figure I want at least 3 scenes worth before I actually put out an update so...  Well depending on how smoothly things go, that could be in the next couple of days or some time next week.

Thursday, June 18, 2015

Travel Update Info

Just a quick post here for those who don't follow the TF Games Site thread, the Travel system's coding is mostly sorted out, but the discussion there said people would prefer to wait for an update with a bit more actual new content rather than just, functionally a tech demo, so it'll be a bit yet for the next actual published update.  I was figuring people would like to know what's going on though, always worrisome when a weblog goes silent for long periods.

Tuesday, June 9, 2015

Super exciting editing work

Just a simple little release, got some editing done, both from user suggestions and my own skimming through things.  Grammar fixes, some of the sentences tidied up, will hopefully lead to a better reading experience in the places I've gotten to.  As ever, if you notice something I missed (and I give good odds it exists) just message/leave a comment/whatever and it'll get fixed.

Monday, June 1, 2015

State of the Project

A little progress report:

Currently I'm working on the Travel system for Pleasures of the Knight.  What's the Travel system, you ask?  Basically it's a way to keep the game from always having the same "right" answers, it generates 3 pseudo random events (some will always happen if their requirements are met, others are far more random), which will present additional chances for your stats to be tested and modified, and just add some variety.

Right now I'm just working on putting the coding framework in place, so the next update will mostly just be placeholders to test if the thing works at all, not super exciting to play, but I want it in place before I move on to the next scene, as back adding it would be a pain in the neck.