Just going to rattle this off quick. Few extra passages connecting the content that already was there to the bathing area, filling in the gaps, the missing oral scene, few other things. Not huge. Meant to have this up earlier for you guys but... Well if you want to hear about it I'm burying it at the bottom because personal drama.
Now, secondarily, the next update is going to take a bit longer. For generic winter holiday #287 I'm throwing together sort of a mini-game for my patrons (... And you guys eventually, I'm not 100% sure how I want to handle these, probably make the patrons decide if they want to share or be greedy =P. I mean, eventually I intend to release everything for everyone, but the time window might shift a lot) so PotK isn't seeing as much work (though I've completely finished the intro to the other thing [It's actually mentioned as an idea on my Patreon page, since I'd been thinking of putting it together for ages] so hopefully the next part will go smoothly). Still, trying to stay on top of everything while job hunting and w/e.
2.6.1 is riiiight here.
Below the burial line:
As anyone who has been around here for a long time might know, I suffer from some good 'ole depression. Whoo. Anywho, due to a confluence of events, and moving, and then a vacation thrown in for good measure (gotta see the folks, it's generic wintermas after all) I was off my meds for a few days. Couldn't get refills. Holy crap. -10/10 would not recommend. Finally got my head chemically screwed on straight again, but I had a long stop over at dysfunction junction. Sorry.
Showing posts with label Adult. Show all posts
Showing posts with label Adult. Show all posts
Saturday, December 24, 2016
Wednesday, June 29, 2016
Back in Action. Right Proper.
So, I feel like not alll that long ago I said something like "Hey, Pleasures of the Knight update today or tomorrow."
Well, depending on your timezone, it is, in fact, today or tomorrow (compared to when that post went up. Obviously it is currently "today" regardless. Technicalities!).
So, yeah, end part of the Frigg update (I think). Got the 2 missing Frigg sex scenes during travel done, it's about 5400 words spread across 12 passages, give or take a bit, (which puts this entire project, if you include code, to like 66,000 words, which... Hoo boy, didn't think I'd be filling up that much digital paper before I even got into the 2nd zone proper, eh?)
Anyways, there is still, I believe, one major Frigg travel scene missing (what happens if you haven't had sex with her yet), but that one is... Uhm... Probably going to be 12+ passages all on its own, sooooo.... Yeah I feel like that can wait.
As ever, I'm kicking this out the door almost the instant it's done, so be prepared for tense inconsistency, and... Posssibly bugs? Shouldn't be any, hardly did any coding for this one, but who knows! As ever, if you notice anything problematic, tell me and it'll get fixed right up in a jiffy. Granted, no clue what the interior of a jiffy looks like, but, eh, probably overthinking it.
Oh, and much like with the previous post, people attending here are going to get this early compared to other people!...
Because I'm really tired right now and heading to bed so all the usual forum threads aren't going to be updated until tomorrow. Uh. Woo.
Pleasures of the Knight 2.5.5 (Basically Complete Frigg Update Edition) can be found right around...
Well, depending on your timezone, it is, in fact, today or tomorrow (compared to when that post went up. Obviously it is currently "today" regardless. Technicalities!).
So, yeah, end part of the Frigg update (I think). Got the 2 missing Frigg sex scenes during travel done, it's about 5400 words spread across 12 passages, give or take a bit, (which puts this entire project, if you include code, to like 66,000 words, which... Hoo boy, didn't think I'd be filling up that much digital paper before I even got into the 2nd zone proper, eh?)
Anyways, there is still, I believe, one major Frigg travel scene missing (what happens if you haven't had sex with her yet), but that one is... Uhm... Probably going to be 12+ passages all on its own, sooooo.... Yeah I feel like that can wait.
As ever, I'm kicking this out the door almost the instant it's done, so be prepared for tense inconsistency, and... Posssibly bugs? Shouldn't be any, hardly did any coding for this one, but who knows! As ever, if you notice anything problematic, tell me and it'll get fixed right up in a jiffy. Granted, no clue what the interior of a jiffy looks like, but, eh, probably overthinking it.
Oh, and much like with the previous post, people attending here are going to get this early compared to other people!...
Because I'm really tired right now and heading to bed so all the usual forum threads aren't going to be updated until tomorrow. Uh. Woo.
Pleasures of the Knight 2.5.5 (Basically Complete Frigg Update Edition) can be found right around...
Thursday, December 31, 2015
Happy Friggin' New Years!
I got you some sex!
With Frigg.
Since I know most of you want that.
Anyways I was hoping to have this update out BEFORE today, but clearly that failed. To make up for that I filled in one of the "filler" Frigg scenes, so, if you're the more dominant of the pairing, you'll have a little excitement waiting for you (though note that I found, play testing that route, it's actually pretty specific to reach. Still, if you manage it, PRIZES. And by prizes I mean getting to use Frigg for pleasure).
Why the dominant one? Well, because, in one of the other two new random events, you can end up in a decidedly not-at-all dominant situation with Frigg, and I figured I'd cater to both ends of the spectrum at once (note you won't be able to get that scene if you haven't had sex with Frigg yet).
Download HERE
More details and a question below:
So, anyways, new stuff any changes more precisely:
2 new random encounters, one short, the other one short unless you have Frigg along.
1 of the Frigg filler scenes filled in.
The pervasive "Event repeats" bug squashed for good (I'm pretty sure. Turns out it was caused by me switching how a variable was increased to measure how far along the event chain you were, and so that inconsistency was causing some events to repeat. And then, when I first fixed it, it actually caused the game to skip one of the events entirely, took me a while to figure THAT one out).
All routes involving Frigg will give you her name at least once by the time you get to the maid manor. (In some cases twice. The night before got a bit hazy after a certain amount of exertion)
Random events that you can get with Frigg along acknowledges Frigg being present. Except the Farm, once more events are implemented that'll probably become exclusive to not having Frigg (though there may be an entirely different variant involving her being along later, it'll be something I'll have to write start to finish as there's just not much content I can overlap there).
Annnnd finally, since this is almost all about Frigg, there's a little question I'd like to ask anyone who cares:
I've seen commented around that some people would like to be able to romance or form a deeper bond or what have you with Frigg, and, to be totally honest, as originally conceptualized, that's not going to get very far. Like, befriend? Probably, much beyond that? Ehhhh, "moderately preferred sexual partner," ain't no man tying that girl down.
Howweeevverrrrr I was considering putting in a small chance (checked at the beginning of the game) that Frigg was a slightly different character, giving a possible different result of those pursuits further down the line. One of my friends observed to me, though, that hiding something like that behind a secret % check would be super frustrating if you were trying to intentionally see that content. While I was mostly thinking of it as something that would happen organically in the narrative... They're entirely right, people who wanted to specifically see that content WOULD find that pretty frustrating.
Sooo, got 3 options for you people:
1) Keep the original RNG plan. The content will be in there, but it'll be all down to luck who sees which version.
2) Attach secret flags to some decisions that will make it so if a certain number of them are made, it swaps which Frigg you're dealing with. This, obviously, will take some serious hunting through to do, but once people figure it out, you'll be able to scope it out when you want to, and people just playing the game normally may still stumble upon it.
Of course, my friend noted that that method kind of sucks too, so the final option is...
3) Frigg will just be Frigg in every playthrough, and whatever connection you can get with her is just what you can manage with her base, rather self centered hedonistic personality. This is obviously less work for me, and spares people from trying to mine for the content, since, well, it's not there. But, you know, for everyone who was hoping to make a probable succubus cultist their ONE TRUE LOVE... Well probably SOL. Anyways, post here, on any of the forums, etc. etc.
With Frigg.
Since I know most of you want that.
Anyways I was hoping to have this update out BEFORE today, but clearly that failed. To make up for that I filled in one of the "filler" Frigg scenes, so, if you're the more dominant of the pairing, you'll have a little excitement waiting for you (though note that I found, play testing that route, it's actually pretty specific to reach. Still, if you manage it, PRIZES. And by prizes I mean getting to use Frigg for pleasure).
Why the dominant one? Well, because, in one of the other two new random events, you can end up in a decidedly not-at-all dominant situation with Frigg, and I figured I'd cater to both ends of the spectrum at once (note you won't be able to get that scene if you haven't had sex with Frigg yet).
Download HERE
More details and a question below:
So, anyways, new stuff any changes more precisely:
2 new random encounters, one short, the other one short unless you have Frigg along.
1 of the Frigg filler scenes filled in.
The pervasive "Event repeats" bug squashed for good (I'm pretty sure. Turns out it was caused by me switching how a variable was increased to measure how far along the event chain you were, and so that inconsistency was causing some events to repeat. And then, when I first fixed it, it actually caused the game to skip one of the events entirely, took me a while to figure THAT one out).
All routes involving Frigg will give you her name at least once by the time you get to the maid manor. (In some cases twice. The night before got a bit hazy after a certain amount of exertion)
Random events that you can get with Frigg along acknowledges Frigg being present. Except the Farm, once more events are implemented that'll probably become exclusive to not having Frigg (though there may be an entirely different variant involving her being along later, it'll be something I'll have to write start to finish as there's just not much content I can overlap there).
Annnnd finally, since this is almost all about Frigg, there's a little question I'd like to ask anyone who cares:
I've seen commented around that some people would like to be able to romance or form a deeper bond or what have you with Frigg, and, to be totally honest, as originally conceptualized, that's not going to get very far. Like, befriend? Probably, much beyond that? Ehhhh, "moderately preferred sexual partner," ain't no man tying that girl down.
Howweeevverrrrr I was considering putting in a small chance (checked at the beginning of the game) that Frigg was a slightly different character, giving a possible different result of those pursuits further down the line. One of my friends observed to me, though, that hiding something like that behind a secret % check would be super frustrating if you were trying to intentionally see that content. While I was mostly thinking of it as something that would happen organically in the narrative... They're entirely right, people who wanted to specifically see that content WOULD find that pretty frustrating.
Sooo, got 3 options for you people:
1) Keep the original RNG plan. The content will be in there, but it'll be all down to luck who sees which version.
2) Attach secret flags to some decisions that will make it so if a certain number of them are made, it swaps which Frigg you're dealing with. This, obviously, will take some serious hunting through to do, but once people figure it out, you'll be able to scope it out when you want to, and people just playing the game normally may still stumble upon it.
Of course, my friend noted that that method kind of sucks too, so the final option is...
3) Frigg will just be Frigg in every playthrough, and whatever connection you can get with her is just what you can manage with her base, rather self centered hedonistic personality. This is obviously less work for me, and spares people from trying to mine for the content, since, well, it's not there. But, you know, for everyone who was hoping to make a probable succubus cultist their ONE TRUE LOVE... Well probably SOL. Anyways, post here, on any of the forums, etc. etc.
Wednesday, April 29, 2015
I LIIIIIIIVVEE... Again. Still. Whatever.
I HOPE EVERYONE IS EXCITED.
No, I expect everyone is more like "Huh? Miss Vice EXISTS? I thought whoever that was was just gone forever, the lazy git."
Not so, not so at all. Due to circumstances, some related to the now missing page (if you know what it is, you know, if not, well I didn't feel like leaving that public forever), and a move, and, welll, being overambitious an update that was supposed to take weeks instead took months. Go team me.
However, as some of you might have noticed, I mentioned an update in that previous paragraph. IT IS TRUE. However, as this DID take so long, I'm putting it up within like, 5 minutes of finishing it. And you know what that means! That's right, it's another VERY ALPHA UPDATE:
No, I expect everyone is more like "Huh? Miss Vice EXISTS? I thought whoever that was was just gone forever, the lazy git."
Not so, not so at all. Due to circumstances, some related to the now missing page (if you know what it is, you know, if not, well I didn't feel like leaving that public forever), and a move, and, welll, being overambitious an update that was supposed to take weeks instead took months. Go team me.
However, as some of you might have noticed, I mentioned an update in that previous paragraph. IT IS TRUE. However, as this DID take so long, I'm putting it up within like, 5 minutes of finishing it. And you know what that means! That's right, it's another VERY ALPHA UPDATE:
So there may be a bug or two that needs working out and likely some terrible bits of grammar oversight in it, for which I am sorry. But it's finally UP. And that's something I don't feel sorry about at all.
Enjoy!
Thursday, March 27, 2014
A Dreadful Lack of Content
It has been brought to my attention that I haven't posted here in a while. Sorry about that, I was largely hoping to save posts for updates, but this most recent one is, well... Taking quite a bit of time. So, to get a few things out of the way, first: I'm not dead. Second: I'm still working on this. Third: Have a content snippet!
Just in case you're concerned I'm not actually working =P
You looked back towards him, a nervous smile on your face as you consider the life worn man. Not too old, but certainly not young anymore, his dark eyes almost black without the sun reflecting off them.
"Well?" He said, eyeing you uncertainly, his eyes lingering encouragingly on your cleavage.
"Ah, well, you see," you said, taking a step close to him. Then another, invading his personal space with a surprising ease, pushing your breasts against his chest, seeing his eyes go wide as you...
Leaned in to kiss him
Slid your hand down between the the two of you.
Just in case you're concerned I'm not actually working =P
Thursday, March 13, 2014
My Blog Is Open!
Since I now have something worth actually putting on it, I've assembled my little blog here as a centralized locale for people interested in whatever I'm up to (as I'm arrogant enough to assume that such exist!). As such, for the moment, this is serving as the go to place for updates on my current Twine game project: Ghost Princess. It's about a living prince! (With apologies to Doug Walker).
It's just barely in it's alpha state now (with nothing more than the prologue to go through, though you can check your character's status when you finally get out into the world), but as I do little updates and bug/grammar fixes and so on, I'll update here, so if you're interested in the slightest, keep your eyes on this space.
Game is up on the Ghost Princess page!
It's just barely in it's alpha state now (with nothing more than the prologue to go through, though you can check your character's status when you finally get out into the world), but as I do little updates and bug/grammar fixes and so on, I'll update here, so if you're interested in the slightest, keep your eyes on this space.
Game is up on the Ghost Princess page!
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