Wednesday, June 24, 2015

Programming.Done.Delay

Just a quick heads up, got all of my coding basically tidied away (except for a little bug testing I can't do until I have more of the actual content implemented), so I've started, uh, actually implementing some content now, I figure I want at least 3 scenes worth before I actually put out an update so...  Well depending on how smoothly things go, that could be in the next couple of days or some time next week.

Thursday, June 18, 2015

Travel Update Info

Just a quick post here for those who don't follow the TF Games Site thread, the Travel system's coding is mostly sorted out, but the discussion there said people would prefer to wait for an update with a bit more actual new content rather than just, functionally a tech demo, so it'll be a bit yet for the next actual published update.  I was figuring people would like to know what's going on though, always worrisome when a weblog goes silent for long periods.

Tuesday, June 9, 2015

Super exciting editing work

Just a simple little release, got some editing done, both from user suggestions and my own skimming through things.  Grammar fixes, some of the sentences tidied up, will hopefully lead to a better reading experience in the places I've gotten to.  As ever, if you notice something I missed (and I give good odds it exists) just message/leave a comment/whatever and it'll get fixed.

Monday, June 1, 2015

State of the Project

A little progress report:

Currently I'm working on the Travel system for Pleasures of the Knight.  What's the Travel system, you ask?  Basically it's a way to keep the game from always having the same "right" answers, it generates 3 pseudo random events (some will always happen if their requirements are met, others are far more random), which will present additional chances for your stats to be tested and modified, and just add some variety.

Right now I'm just working on putting the coding framework in place, so the next update will mostly just be placeholders to test if the thing works at all, not super exciting to play, but I want it in place before I move on to the next scene, as back adding it would be a pain in the neck.