Wednesday, June 24, 2015
Programming.Done.Delay
Just a quick heads up, got all of my coding basically tidied away (except for a little bug testing I can't do until I have more of the actual content implemented), so I've started, uh, actually implementing some content now, I figure I want at least 3 scenes worth before I actually put out an update so... Well depending on how smoothly things go, that could be in the next couple of days or some time next week.
Thursday, June 18, 2015
Travel Update Info
Just a quick post here for those who don't follow the TF Games Site thread, the Travel system's coding is mostly sorted out, but the discussion there said people would prefer to wait for an update with a bit more actual new content rather than just, functionally a tech demo, so it'll be a bit yet for the next actual published update. I was figuring people would like to know what's going on though, always worrisome when a weblog goes silent for long periods.
Tuesday, June 9, 2015
Super exciting editing work
Just a simple little release, got some editing done, both from user suggestions and my own skimming through things. Grammar fixes, some of the sentences tidied up, will hopefully lead to a better reading experience in the places I've gotten to. As ever, if you notice something I missed (and I give good odds it exists) just message/leave a comment/whatever and it'll get fixed.
Monday, June 1, 2015
State of the Project
A little progress report:
Currently I'm working on the Travel system for Pleasures of the Knight. What's the Travel system, you ask? Basically it's a way to keep the game from always having the same "right" answers, it generates 3 pseudo random events (some will always happen if their requirements are met, others are far more random), which will present additional chances for your stats to be tested and modified, and just add some variety.
Right now I'm just working on putting the coding framework in place, so the next update will mostly just be placeholders to test if the thing works at all, not super exciting to play, but I want it in place before I move on to the next scene, as back adding it would be a pain in the neck.
Currently I'm working on the Travel system for Pleasures of the Knight. What's the Travel system, you ask? Basically it's a way to keep the game from always having the same "right" answers, it generates 3 pseudo random events (some will always happen if their requirements are met, others are far more random), which will present additional chances for your stats to be tested and modified, and just add some variety.
Right now I'm just working on putting the coding framework in place, so the next update will mostly just be placeholders to test if the thing works at all, not super exciting to play, but I want it in place before I move on to the next scene, as back adding it would be a pain in the neck.
Thursday, May 21, 2015
Slap a band aid on it
Or a few extra keystrokes to cover up what had BETTER be my last Visited() bug for a while. I keep thinking I've searched the thing for all of my visited() calls and yet new ones keep causing me grief. Oh well, got this one all cleaned up.
Tuesday, May 19, 2015
Good as my... 2nd word
Minor update for Pleasures of the Knight is go, over on the download page. There's about seven new pages composing about 2,500 more words, mostly "next mornings" for stuff that ended with a "and you fall asleep" fade to black sort of thing. This gets just about everything ready for the next major update, which will, unfortunately, be about 90% coding. Still it's pretty important.
In the meantime, enjoy! Check out the ends of routes, maybe find some you haven't done before, uh... Tell me about obvious bug and grammar errors I missed. You know, the good stuff.
In the meantime, enjoy! Check out the ends of routes, maybe find some you haven't done before, uh... Tell me about obvious bug and grammar errors I missed. You know, the good stuff.
Monday, May 18, 2015
Delays
Sorry, apparently I missed that "This weekend" target, it turned out my family required like 14 hours of my time this weekend so I had way less time to work than I thought I would. I'll try to finish it up tonight or tomorrow and get it right out for you guys.
Subscribe to:
Posts (Atom)